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Session Name:

Autodesk presents Warhammer: The End Times - Vermintide a Technical Postmortem


This technical post-mortem will focus on the extensibility of the Autodesk Stingray game engine, the data driven PBR renderer and performance metrics. Attendees will leave this talk with an understanding of how Fatshark delivered the high end visceral experiences of Warhammer: The end times - Vermintide, and what hurdles it overcame in the process.

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  • GDC 2016
  • Rikard Blomberg
  • Fatshark
  • Mikael Hansson
  • Fatshark
  • free content
  • Production
  • Production