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Session Name:

Great Management of Technical Leads


Congratulations! You're a lead. Now what? In general, whatever skills you've demonstrated that got you to this point aren't the same things you'll be doing from here on out (or at least not as much.) This talk is an entry-level description of expectations for any technical gamedev lead. What a lead needs to pay attention to; What responsibilities a lead has to his or her team; What are the most important things that any good lead should be doing; How do you get things done.

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  • GDC 2016
  • Mike Acton
  • Insomniac Games
  • free content
  • Production
  • Production
  • Programming
  • Programming