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|Session Name:||Build Resilient Online Games with Amazon GameLift (Presented by Amazon Lumberyard)|
|Speaker(s):||Chris Byskal, Geoff Pare|
|Company Name(s):||Amazon, Amazon|
|Track / Format:||Programming|
|Overview:||Looking to build a globally distributed game backend that consistently delivers great player experiences, even during demand surges and regional outages? This presentation shows how a game backend built with Amazon GameLift can match players to the lowest latency game sessions, and demonstrates performance under a live global player simulation.|