You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Math for Game Programmers: Noise-Based RNG
Speaker(s): Squirrel Eiserloh
Company Name(s): SMU Guildhall
Track / Format: Programming
Overview: Random generation is all the rage, and the C++ language finally offers something better than rand(). However, even Mersenne Twister lacks many highly desirable features. This session will discuss RNGs vs. noise functions, and show how the latter can replace the former in your math library and provide many other benefits (unordered access, better reseeding, record/playback, network loss tolerance, lock-free parallelization, etc.) while being smaller, faster, and easier to use.

GDC 2017

Squirrel Eiserloh

SMU Guildhall

free content