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The Number One Educational Resource for the Game Industry

Session Name: Real-Time Rendering Advances from NVIDIA Research (Presented by NVIDIA)
Speaker(s): Tim Foley, Morgan McGuire, Chris Wyman
Company Name(s): NVIDIA, NVIDIA, NVIDIA
Track / Format: Programming

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Overview: We cover three recent developments from NVIDIA's real-time graphics researchers, including: Hashed Alpha Testing, which provides a simple modification to alpha testing to prevent alpha-mapped geometry from disappearing with distance; Light Field Probes, which extend light probes with shadowing to replace light maps and avoid light leaks in probe-based global illumination; and Quadtree Subdivision Surfaces, which use adaptive quadtrees to render subdivision surfaces efficiently using tessellation hardware.

GDC 2017

Tim Foley

NVIDIA

Morgan McGuire

NVIDIA

Chris Wyman

NVIDIA

free content

Programming

Programming