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|Session Name:||NVIDIA Aftermath: A New Way of Debugging Crashes on the GPU (Presented by NVIDIA)|
|Track / Format:||Programming|
With rendering APIs increasing in complexity we need to find a better way of debugging issues that present on the GPU. Currently, there's no way to debug a GPU crash after the fact, which is not only a problem during development of a game, but also after release. Many game developers are collecting telemetry about CPU crashes - but what about GPU crashes? This session presents a solution to that problem.