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|Session Name:||Our Story Behind Getting 3d Replay into PUBG (Presented by Minkonet)|
|Speaker(s):||Deckerd Lee, Andrew Ryu|
|Company Name(s):||Minkonet, Minkonet|
|Track / Format:||Programming|
|Overview:||Join us for an intimate conversation on how Minkonet began with an idea to build a social network for gamers, yet ended up building a powerful 3D replay system to revolutionize video content for gamers. We will share the trials and errors we experienced while working with Unreal 4 and Unity 3D, along with game specific lessons that we learned while integrating for games such as PLAYERUNKNOWN'S BATTLEGROUNDS. We believe games are the next form of watchable entertainment and want to give content creators the right technology and tools to allow you to shape the future of gaming.|