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Session Name:

Rebuilding Your Engine During Development: Lessons from 'Mafia III'


Moving from 'Mafia 2' to 'Mafia 3' required major changes to the Hangar 13 Games in-house toolchain and engine to increase its flexibility in order to support the new open world game design. In this talk, the speaker will present a case study of this engine redesign, including a new component-based object model, a new C# WPF-based world editor, and a new asset pipeline. In an overview of "lessons learned" from performing this complex engine and toolchain deployment during production, this session will cover the good, the bad, and the ugly.

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  • GDC 2018
  • Jan Kratochvil
  • Hangar 13 Games
  • free content
  • Programming
  • Programming
  • Production & Team Management
  • Production