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Session Name: Good Game Design is like a Magic Trick
Speaker(s): Jennifer Scheurle
Company Name(s): Opaque Space
Track / Format: UX Summit
Overview: "Tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling." This is the question Jennifer Scheurle posed on Twitter that opened up a can of worms among the games community, as thousands of likes and replies flooded into her feed. It was a question waiting to be asked with many well-established developers sharing their secret techniques. In this talk, Jennifer will give context to these techniques that game developers have used for decades, and celebrate them with a detailed collection and how-to of those techniques from the best games and designers all over the world.

GDC 2018

Jennifer Scheurle

Opaque Space

free content

UX Summit

Design