Session Name: | Good Game Design is like a Magic Trick |
Speaker(s): | Jennifer Scheurle |
Company Name(s): | Opaque Space |
Track / Format: | UX Summit |
Overview: | "Tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling." This is the question Jennifer Scheurle posed on Twitter that opened up a can of worms among the games community, as thousands of likes and replies flooded into her feed. It was a question waiting to be asked with many well-established developers sharing their secret techniques. In this talk, Jennifer will give context to these techniques that game developers have used for decades, and celebrate them with a detailed collection and how-to of those techniques from the best games and designers all over the world. |