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|Session Name:||Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques|
|Track / Format:||Programming|
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|Overview:||Learn alternative approaches to emitting particles from game environment elements, characters and various other renderable objects utilizing shaders+compute+textures to drive and animate particle emission for GPU-based particle systems.Details on how particle emitting surfaces+shaders can transfer material attributes and other properties to various spawned particle types (transparent, emissive, mesh) will be discussed.This talk will also discuss technical implementation details and examples, various optimizations, and workflow approaches.|