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Session Name:

Building Games That Can Be Understood at a Glance


Shorten your tutorial, spend less time contextualizing your marketing, and design a game primed to sell itself by helping potential users play it in their head, before they play it with their hands. In this session, Zach Gage, ('Sage Solitaire', 'Typeshift', 'Really Bad Chess') explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twitter. Build a better game and improve your marketing by making your game easier to understand at a glance.

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  • GDC 2018
  • Zach Gage
  • Independent
  • free content
  • Independent Games Summit
  • Independent Games