|Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'
|Deck Nine Games
|Track / Format:
|Game Narrative Summit
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|This lecture will share how Zak Garriss, lead writer for 'Life Is Strange: Before the Storm', adapted a TV writers' room for the production of a 1500+ page interactive script. The talk covers the strengths and challenges of writers working together: greater diversity of representation and perspective, more eyes criticizing the work, faster iteration and production, higher quality of story, but all potentially at the risk of coherency of voice and vision becoming compromised. Focusing on how to leverage these strengths and overcome these challenges from both production and creative angles, this talk explores one model for the future of narrative design in games.