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Session Name The Nature of Order in Game Narrative
Speaker(s) Jesse Schell
Company Name(s) Schell Games
Track / Format Game Narrative Summit
Overview One of the fondest hopes of any game writer is to create an interactive story experience that stays; something that people will want to play over and over, and love so much that they will pass it on to their children. How can you create something that persistent? Architect Christopher Alexander defined fifteen patterns which characterize all persistent entities in the universe. These patterns are present in everything that stays: atoms, molecules, electricity, star systems, tools, buildings, and all living things. Is your game narrative supported by the fundamentals of the universe? Come find out.

GDC 2018

Jesse Schell

Schell Games

free content

Game Narrative Summit

Game Narrative


UBM Tech