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|Session Name:||A Matter of Music Design: Driving Gameplay with Music|
|Company Name(s):||Worthing & Moncrieff|
|Track / Format:||Audio|
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|Overview:||Across the board, game audio communicates important information to the player. Music plays a crucial role in communicating a sense of place, pacing and an emotional tone. But what if the music in a game communicated more than that? What if it also provided information on which the player could act? This presentation offers a unique look at designing the system of a musical score to drive game-play. By coordinating with the team's game designer and structuring elements of the music to synergize with story and/or game data, the composer can utilize music to communicate helpful information to the player and enhance the gaming experience. Using the design of the game soundtracks for W&M's 'A Matter of Murder', and 'Austen Translation' this lecture will explore how music provides the attentive player an advantage during play.|