Session Name: | Tools Tutorial Day: Bungie's Asset Pipeline: 'Destiny 2' and Beyond |
Speaker(s): | Brandon Moro |
Company Name(s): | Bungie |
Track / Format: | Programming |
Overview: | Bungie's asset processing pipeline is a highly scalable dependency graph based solution. It is used for everything from local iteration for many hundreds of content creators across multiple studios, to building shippable games, expansions and patches. While the Handmade Con 2016 "Asset Systems and Scalability" talk discussed how and why the 'Destiny 1' pipeline was built, this talk will focus on how the system evolved for 'Destiny 2' and beyond. This session will look at the problems Bungie faced, the major changes they implemented and the various ways they were able to "bend" the rules of a traditional dependency graph system to improve local iteration. |