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|Session Name:||Deep Learning for Animation and Content Creation (Presented by NVIDIA)|
|Speaker(s):||Andrew Edelsten, Gavriel State|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
|Overview:||In this talk, the speakers examine tools and technologies that NVIDIA's GameWorks team is building to leverage the power of Deep Learning for content creation. They demonstrate recent research into ways that Deep Learning networks can be used to generate realistic looking human animation, and talk about how to use GPUs for high performance runtime inferencing of networks in modern games. The talk also covers the latest work in applying deep learning to texture synthesis and super resolution (including video) using both cloud and client based approaches.|