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Session Name:

Raising Atreus for Battle in 'God of War'


'God of War' is a new beginning for Kratos as well as for the Sony Santa Monica development team. While Kratos struggled to build a meaningful relationship with his son, this talk will detail how the development team worked to make Atreus a fully realized companion AI. From conception through several approaches and iterations, how do you maintain Kratos' iconic combat style while making Atreus feel vital and important to gameplay? How do you do all of this while simultaneously reimagining Kratos' style of combat from the ground up? Delving into the different archetypes explored, as well as pitfalls to each iteration along the way, this talk will take attendees through the process of designing and building a compelling AI that is as integral to the gameplay as he is to the story.

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  • GDC 2019
  • Hayato Yoshidome
  • Sony Santa Monica Studio
  • free content
  • Design
  • Design