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Session Name: Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
Speaker(s): Benjamin Hall, Thierry Dansereau
Company Name(s): Ubisoft Quebec, Ubisoft Quebec
Track / Format: Visual Arts

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Overview: 'Assassin's Creed Odyssey' has been an adventure that gave birth to the largest world ever produced for an 'Assassin's Creed' game. Ubisoft's Benjamin Hall (World Director) and Thierry Dansereau (Art Director) will share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece.

GDC 2019

Benjamin Hall

Ubisoft Quebec

Thierry Dansereau

Ubisoft Quebec

free content

Visual Arts

Visual Arts