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|Session Name:||Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'|
|Speaker(s):||Benjamin Hall, Thierry Dansereau|
|Company Name(s):||Ubisoft Quebec, Ubisoft Quebec|
|Track / Format:||Visual Arts|
|Overview:||'Assassin's Creed Odyssey' has been an adventure that gave birth to the largest world ever produced for an 'Assassin's Creed' game. Ubisoft's Benjamin Hall (World Director) and Thierry Dansereau (Art Director) will share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece.|