You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'
Speaker(s): Brian Wyser
Company Name(s): Insomniac Games
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The telling of an entirely new story for a character that has lived within the public consciousness for more than 50 years is a daunting task. Not only have many done so before, but the mixed results truly heighten the pressure. At the outset of 'Spider-Man' it was estimated that the Insomniac team would develop roughly 2 hours of cinematic content before ship, and the animation team would be key to visualizing this story. Are you interested in hearing more about the journey to tell Parker's tale? In this talk, Lead Animator Brian Wyser will provide a thorough walk-through of the Insomniac Game's cinematic process for 'Marvel's Spider-Man'. He will explore more about what it's like to be an animator, and how he operated at the intersection between the page and screen. Making things move was the team's primary concern, yet cinematography, editing, and overall visual storytelling were equally as important on 'Spider-Man'.

GDC 2019

Brian Wyser

Insomniac Games

free content

Visual Arts

Visual Arts