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Session Name:

Empowering Creators with the New Unity Render Pipeline (Presented by Unity Technologies)


LWRP is getting out of preview. It brings improvements in performance, workflow, and extensibility over the Built-in pipeline. In this session you will learn the benefits of using LWRP, how to setup your project to use it and how to extend it to achieve custom rendering effects. We will demonstrate how to achieve some common game effects using LWRP and ShaderGraph.

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  • GDC 2019
  • Felipe Lira
  • Unity Technologies
  • Andre McGrail
  • Unity Technologies
  • free content
  • Visual Arts
  • Visual Arts