|Teaching Puzzle Design
|Ira Fay, Jesse Schell, Naomi Clark
|Hampshire College, Schell Games, NYU Game Center
|Track / Format:
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|Puzzles are integrated into many games both digital and analog, but designing a great puzzle can be an elusive challenge: too easy bores the player, too hard frustrates them. With the rising popularity of escape rooms and similar digital VR experiences, puzzles can often be the core of the gameplay. In this session, each panelist will present a case study of how they teach puzzle design at their institution, using real-world examples from students and/or professional work. This talk will discuss challenges and best practices specific to teaching puzzle design, and predict the future of puzzles in game design.