You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Math for Game Developers: Curves Revisited
Speaker(s): Squirrel Eiserloh
Company Name(s): SMU Guildhall
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Curves, splines, and other nonlinear functions afford a plethora of applications in game development, and have gained considerable popularity in recent years among AAA and indie developers alike. In this talk, Squirrel will present solid intuitions for the basis and manipulation of curves and splines including fitting, splicing, reparameterization, continuity, and control, and how they relate to both traditional and customizable easing/tweening functions.

GDC 2019

Squirrel Eiserloh

SMU Guildhall

free content