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|Session Name:||Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'|
|Company Name(s):||Insomniac Games|
|Track / Format:||Visual Arts|
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|Overview:||One of the visual pillars of 'Marvel's Spider-Man' was to have believable cloth-solutions that helped to sell Insomniac's shared vision of the incredible cast and meet the high standards set in today's AAA market. Discussed here are the techniques and tools used to author, iterate and polish content. Also covered is what challenges real-time cloth brought, what cloth could and could not be used for, and how to develop and improve the internal pipeline to speed up workflows.|