You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
Speaker(s): Vincent Derozier, Pierre Fleau
Company Name(s): Ubisoft Quebec, Ubisoft Quebec
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Vincent Drozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.

GDC 2019

Vincent Derozier

Ubisoft Quebec

Pierre Fleau

Ubisoft Quebec

free content

Visual Arts

Visual Arts