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|Session Name:||The Division 2: A World of Materials (Presented by Substance)|
|Speaker(s):||Andrew Dixon, Jon Lauf|
|Company Name(s):||Red Storm Entertainment, Ubisoft Redstorm|
|Track / Format:||Visual Arts|
|Overview:||This talk will cover The Division 2's material creation workflow and tools pipeline. The speakers will discuss the philosophy of creating a curated library of materials from scratch using Substance Designer. They will also shed some light on their proprietary Substance toolset, and how they designed a flexible engine integration for Substance files.|