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|Session Name:||Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)|
|Speaker(s):||Ben Archard, Sergei Karmalsky, Oles Shyshkovtsov, Dmitry Zhdan|
|Company Name(s):||4A Games, 4A Games, 4A Games, NVIDIA|
|Track / Format:||Programming|
|Overview:||In this session NVIDIA is going to discuss raytracing in Metro Exodus in general and in details. The following topics will be covered:- stochastic effects are your friends- non-RT rendering pipeline in Metro. How to improve it with raytracing?- DXR integration without doing massive changes in the engine- deferred lighting for hit positions - Global Illumination: the Holy Grail of computer graphics in less than 1 ray per pixel? Is it possible?- more rays versus more denoising. What is better?- denoising - how to denoise at full resolution and full performance? Voodoo magic, tips & tricks- other raytracing effects|