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The Number One Educational Resource for the Game Industry

Session Name: "Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
Speaker(s): Holger Gruen, Michiel Roza, Jon Story
Company Name(s): NVIDIA, Nixxes, NVIDIA
Track / Format: Programming

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Overview: This session will cover how Nixxes and NVIDIA went about adding ray traced shadows for directional, spot, point and area light sources. NVIDIA will cover what went well and what didn't in all aspects of the work, from BVH construction to implications on content, and finally the tracing and denoising of the results.

GDC 2019

Holger Gruen


Michiel Roza


Jon Story


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