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|Session Name:||PhysX 4: Raising the Fidelity and Performance of Physics Simulation in Games (Presented by NVIDIA)|
|Speaker(s):||Michelle Lu, Keir Storey, Gordon Yeoman|
|Company Name(s):||NVIDIA, NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||In this talk, NVIDIA will discuss the latest features of PhysX 4, NVIDIA's latest open-sourced PhysX version. This talk will focus on which new techniques are available, how to use them and provide details about the performance and accuracy trade-offs of these techniques and applicability to game developers. NVIDIA will provide examples of how these techniques can be used to improve not only simulation quality, but also performance in a wide range of gaming applications. NVIDIA will also discuss the feature set and simulation integrity of the PhysX Vehicles SDK.|