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|Session Name:||A New Era of Performance Capture with Machine Learning|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Programming|
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|Overview:||The field of performance capture is quickly changing, with machine learning and large amounts of data making it possible to build performance capture technology that is more powerful and accessible than ever before. Yet, these advancements have also brought their own new and unique challenges. In this talk, Daniel Holden will dig into the details of several new performance capture technologies developed at Ubisoft La Forge, including a neural network used to automatically clean motion capture data, an end-to-end solution for capture of facial animation from video, and a machine learning solution which can generate facial animation from raw audio.|