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The Number One Educational Resource for the Game Industry

Session Name: Building an Inclusive Game Studio Culture
Speaker(s): Alexandra M. Lucas, Sonia Michaels, Chris Wright, Cat Wendt, JC Lau
Company Name(s): Independent, DigiPen Institute of Technology, Bungie, iThrive Games Foundation, Harebrained Schemes
Track / Format: Advocacy

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Overview: Sometimes having a diverse workplace isn't enough. Game developers today must strive to make their studios more inclusive, and doing so involves providing a safe place to work and making everyone feel welcome. The members of this panel are all actively working towards more inclusive cultures and games at their respective studios, from advocating for more sensitive language and design approaches to forming internal inclusivity review boards to evaluate game content before release. During this panel, these diverse speakers will share their unique personal and professional perspectives and provide actionable ways that game developers can change their studio cultures to be more welcoming and supportive of underrepresented employees.

GDC 2019

Alexandra M. Lucas

Independent

Sonia Michaels

DigiPen Institute of Technology

Chris Wright

Bungie

Cat Wendt

iThrive Games Foundation

JC Lau

Harebrained Schemes

free content

Advocacy

Advocacy

Production & Team Management

Production