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|Session Name:||Mental Health State of the Industry: Past, Present & Future|
|Company Name(s):||Take This|
|Track / Format:||Advocacy|
|Overview:||With the release of Take This' mental health state of the industry white paper, and a growing tide of talk about labor conditions in the industry, the effects of current norms in the game industry are more apparent. This talk will discuss the cultural assumptions and norms that have pervaded the industry over the last several decades, how those impact mental health in expected and unexpected ways, and how future research and operational and cultural changes can result in improved work experiences for all those who make games for a living. At its simplest, mental health advocacy only works when we consistently and sensitively normalize the experience of mental health challenges and contextualize them within the spaces where we live, work, and play.|