You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: 'Void Bastards' Art Style Origin Story
Speaker(s): Ben Lee
Company Name(s): Blue Manchu
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Void Bastards is a vibrant, anarchic looking strategy-FPS shooter hybrid. nIntrinsic to the game's presentation is a look and feel firmly rooted in comics and traditional animation. In this session, art director and illustrator Ben Lee will break down the various influences and events that shaped the art style throughout the game's production. nnAttendees will learn about how his approach to art direction changed between intital discussions and final release. Additional topics will be how the art style tied into the development of the game world and impacted the design, the relationship between a tight art style and an acheivable production schedule and working with a small, globally distributed team.

GDC 2020

Ben Lee

Blue Manchu

free content

Visual Arts

Visual Arts