You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs


Born out of a gamejam, Hardspace: Shipbreaker entered into early access in June, with a substantial splash from press which were excited by its unusual game mechanics and fresh world. Blackbird will share the process of creating the IP and its unusual gameplay as well as the rules and processes it implemented to "protect" the game from idea fatigue, other company opportunities and, ultimately, ourselves. We'll talk about the various game studios we drew influence from in setting up our creative processes as well as external industries as well.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Summer 2020
  • Elliot Hudson
  • Blackbird Interactive
  • Rory McGuire
  • Blackbird Interactive
  • free content
  • Production & Team Management
  • Production