This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||With open-world games becoming more and more dynamic and giving ever-increasing freedom to players, there is increasing pressure for the NPCs populating those worlds to act and react intelligently. In order to meet these demands, Assassin's Creed Odyssey moved away from a traditional scripted decision making system towards a GOAP-based planner. The team had an opportunity to apply the learnings from Odyssey to deliver the various creatures and denizen in Immortals Fenyx Rising. This session will provide insight on the challenges met and the lessons learned during the development of the planning system, across two projects.|