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Puzzles are a crucial gameplay element across many genres, whether you're pushing blocks and reflecting lasers, or just trying to find the boss's weak point.nnBut most of the world's greatest puzzle creators don't work in the video game industry. Their brilliant construction techniques are not widely known beyond a handful of insular puzzlemaking communities (many of whom developed their own best practices long before the digital age.)nnElyot has spent years participating in these puzzle communities, learning their aesthetic sensibilities, and documenting their vocabulary. He discovered a mountain of innovative design methods, useful practices, and names of things he always wanted a name forall with profound applicability to the creation of video game puzzlesnnThis talk aims to spread this arcane knowledge to the broader gaming industry. Examples will be taken from video games in multiple genres, but also escape rooms, puzzlehunts, crosswords, logic puzzles, chess compositions, physical puzzles, etc..
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