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Fair Play Summit: Evaluating Game Features for Disruptive and Positive Behavior


Disruptive behavior in games has historically been a post-launch consideration. However, as our understanding of this space has grown, so has the need to focus earlier in development on Player Dynamics design in order to avoid producing systems which inadvertently contribute to player-to-player friction. To help this talk will introduce new tools that Riot Games has been developing for evaluating the negative and positive behavioral potential of existing features and intentionally designing for specific behaviors.

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