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|Session Name:||The Pandora's Box of Modding in 'Arma' Games|
|Company Name(s):||Bohemia Interactive|
|Track / Format:||Design|
|Overview:||Modding support has kept the 'Arma' series alive and kicking for almost two decades. It has provided fertile grounds for user-made creations that attract thousands of people daily, and stood at the beginning of phenomena like DayZ and PUBG.nnIn this talk, Bohemia Interactive's Karel Moick explains the philosophy behind designing games as a platform, and the mindset that developers need to make every decision. How do you find the balance between openness and control? How do you communicate with modders and support them? And what do you do when their creations grow more popular than a game itself?|