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|Session Name:||Accessibility Best Practices: Mobility Considerations|
|Company Name(s):||Electronic Arts|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||As a gamer with carpel tunnel syndrome, wrist/thumb tendonitis, and nerve damage, EA's Director of Accessibility, Karen Stevens, is very familiar with some of the challenges gamer's face with regards to mobility issues. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as supporting accessibility-specific devices, recommended in-game assists, simplified controls, and more.|