You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Bringing Allies to Life in the 'Last of Us Part II'
Speaker(s): Bryan Collinsworth, Asher Einhorn, Michal Mach
Company Name(s): Naughty Dog, Naughty Dog, Naughty Dog, Inc.
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In the Last of Us Part II, Naughty Dog sought to push the performances, behaviors and combat of the player's NPC allies to new levels of realism. This session will use standout player-NPC interaction moments from the game -- such as Ellie and Joel's visit to an abandoned museum, Abby's Seattle explorations with Lev and Yara and combat with Ellie and Dina -- to illustrate the principles, systems, and technologies that made TLOU2's characters feel dynamic, alive, and engaged in moment-to-moment gameplay.

Game Developers Conference 2021

Bryan Collinsworth

Naughty Dog

Asher Einhorn

Naughty Dog

Michal Mach

Naughty Dog, Inc.

free content