Overview: |
Writers and narrative designers are often used to working in one of two modes: abstract, high-level design of narrative systems, or lower-level line management. Wouldn't it be nice to have somewhere in between?nnIn this talk, learn how narrative scripting systems designed to bridge the gap between programming and writing allow writers to block out the logic of a game's story, allowing them to contribute to a runnable narrative implementation at a far earlier stage of the game than would usually be possible.nnJoin Ryan North (Destiny 2, Marvel Comics) and Jon Manning (Night in the Woods), as we explore how to build systems for faster, reactive, and more sustainable narrative development.
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