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|Session Name:||AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations|
|Speaker(s):||Guy Leroy, Sam Devlin, Peter Chan, Andrea Schiel|
|Company Name(s):||Microsoft, Microsoft, Relic Entertainment, Microsoft|
|Track / Format:||AI Summit|
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|Overview:||Machine Learning is a powerful technique now in use within games but it is not always apparent about when to apply it or at what level to apply it. Age of Empires IV, the latest instalment in the long running RTS franchise, is a very AI intensive game and an obvious candidate for ML application. We will cover some of the ML techniques, including Reinforcement Learning, used in AoE IV but with specific focus on what worked, and why some didn't. We'll also cover some of the ongoing research and early results. We'll cover training techniques, how to choose between the vast array of ML tools, and what we did to optimize the (runtime) inference. We highlight the technical challenges involved in integrating cutting edge RL research into a modern AAA game. This talk will be a joint presentation between Microsoft ML researchers and the AI developers that worked on AoE IV.|