Overview: |
Marvel's Guardians of the Galaxy is a single player narrative experience where the player takes control of Star-Lord, the so-called leader of the Guardian's of the Galaxy. One of the core pillars of the project is that we should sell to the player the fantasy of actually "hanging out with the Guardians". In order to achieve that, AI companions should feel alive and capable of engaging in convincing interactions with the player. By having four AI companions, and a great variety of enemy archetypes during combat, we had to learn to embrace its chaotic nature and really push the limit of our AI and gameplay systems. On this presentation, we will focus on an overview of some core AI systems, such as, combat behavior tree, threat management, range and melee combat systems, brawling motion matching, combat acting and contextual barks, their evolution throughout production and some of the lessons we learned along the way.
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