You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: One Frame in 'Halo Infinite'
Speaker(s): Daniele Giannetti
Company Name(s): 343 Industries - Microsoft
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session explores solutions 343 Industries built for efficient cross-platform execution in 'Halo Infinite' and beyond, detailing the high level structure of a frame in the game and the execution model differences across consoles, PCs and dedicated server virtual machines.Topics covered include: how 343 Industries transitioned from a fixed 60 fps execution model to a variable framerate solution, how the team moved away from hand-crafted explicit scheduling and towards a dependency-based implicit scheduling approach, and what additional modifications to the engine execution model were necessary to achieve high execution efficiency across diverse target hardware.

Game Developers Conference 2022

Daniele Giannetti

343 Industries - Microsoft

free content

Programming

Programming