Session Name: | RTX SDKs: The Foundation of Next-gen Lighting for Games (Presented by NVIDIA) |
Speaker(s): | Alexey Panteleev |
Company Name(s): | NVIDIA |
Track / Format: | Programming |
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Overview: | NVIDIA provides three SDKs for real-time lighting and denoising. RTXDI implements a set of resampling algorithms for computing direct lighting and ray-traced shadows from many lights up to millions without baking. RTXGI approximates indirect lighting using grids of dynamically updated, ray-traced light probes. Finally, NRD provides a collection of real-time de-noising algorithms in an easy-to-integrate package. We'll go over the main features of these SDKs and the basics of their integration. |