Session Name: | From 'Clash of Clans' to 'Everdale': Scaling from Solo to Social |
Speaker(s): | Tristan Williams |
Company Name(s): | Supercell Oy |
Track / Format: | Programming |
Overview: | This presentation will walk the attendee through the journey and challenges of building the technology for one of Supercell's newest games, Everdale. Everdale evolved from a fork of the Clash of Clans codebase. In Clash of Clans the player can see only one village at a time, and multiplayer/social aspects are largely asynchronous. In Everdale, every player in the valley can see what every other player is doing in real time, all the time. The player can simply zoom out of their village and zoom into another player's village to see what they are doing in real time. Players participate together in shared projects to build their valley, with joint persistent progress. Attendees will learn about some of the interesting technical and design challenges faced during development, and the interplay between game design and technology. |