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Session Name: How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
Speaker(s): Adam Alker
Company Name(s): People Can Fly
Track / Format: Design
Overview: What happens when your title scales up along with your studio? Is it something desirable or maybe quite the opposite may it jeopardize your project? Probably, but the answer depends on the specific context, and we want to share with you the history of production of Outriders and the huge growth of the People Can Fly studio.

Game Developers Conference 2022

Adam Alker

People Can Fly

free content

Design

Design

Production & Team Management

Production