You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Simulating Tropical Weather in 'Far Cry 6'
Speaker(s): Colin Weick, Emily Zhou
Company Name(s): Ubisoft Toronto, Ubisoft Montreal
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session describes the techniques and systems implemented to simulate tropical weather in Far Cry 6 as well as the challenges faced orchestrating these systems to produce dynamic weather transitions. nnThe central issue was moving between arbitrary weather states in a continuous day night cycle. It was necessary to create believable transitions from sunny days to heavy thunderstorms with high winds and soaked surfaces, while also ensuring that the sky would clear to reveal stunning sunsets as the environment gradually dried out. nnThis session will investigate the technical implementation and the artistic pipeline for portraying wetness on static and dynamic objects, puddles on the terrain and streaks on windshields. This talk will also explore topics such as: volumetric clouds, fog and atmospheric scattering, interactive particles systems for rain and lightning, improvements to ocean rendering, and the influence of wind and destruction on vegetation.

Game Developers Conference 2022

Colin Weick

Ubisoft Toronto

Emily Zhou

Ubisoft Montreal

free content



Visual Arts

Visual Arts