You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Community Validated Deployment: Why You Need to Go Earlier than Early Access
Speaker(s): Jason Della Rocca
Company Name(s): Execution Labs
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Developers all know they should be eating their business broccoli, do market research, be active on social media, and build up an engaged community in order to have a chance at success. However, with limited resources and a typical focus on actual game development, it is often hard to execute the marketing and business side effectively. This session will lay out a community validated deployment framework to connect the game making process with the need to build marketing momentum leading up to launch. This is all the stuff that needs to get done BEFORE you get into Early Access (eg, running private betas). The goal is to move beyond market/competitive analysis oriented estimates, and instead leverage community building to both assist in game product iteration and market fit. This approach brings your social media and community efforts in alignment with a clear call to action and lays the foundation for launching successfully. Bonus: you'll also have a more compelling case when pitching publishers, platforms, and investors.

Game Developers Conference 2022

Jason Della Rocca

Execution Labs

free content

Production & Team Management

Production

Business & Marketing

Business & Marketing