You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Tools Summit: File System Tricks for Safe Incremental Builds


Most game engines provide an incremental build system, however, they are notoriously tricky to implement. Subtle bugs can cause out-of-date or corrupt data to 'leak' from one build to the next, causing subsequent builds to become unreliable over time. nnUnfortunately, developers often do not have the bandwidth (or proper licenses) to fix these bugs, so they revert back to using hours-long clean builds, abandoning the benefits of incremental. nnThis talk presents an engine-agnostic system that uses file-system snapshots and virtual volumes to turn leaky incremental builds into perfectly reliable ones. We will discuss the unique benefits of virtual file systems, and how we have integrated them into our build process with Unity.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • John Austin
  • Pontoco
  • free content
  • Tools Summit
  • Programming