You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Level Design Summit: 'Deathloop': How We Designed Four Maps Four Times


Sebastien Meghan Hannier, level designer at Arkane Lyon, presents how Deathloop's level design was challenged by the unique structure and mechanics of their game set in a time loop and how the team at Arkane Lyon overcame those challenges. In this talk, she presents how they managed to keep the murder puzzle of Deathloop understandable for the players and how they managed to keep them engaged in playing the 4 same maps over and over again. She also talks about the way multiplayer posed new creative constraints for this team's first multiplayer game and how it affected their design in interesting ways.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Sbastien Meghan Hannier
  • Arkane Studios Lyon
  • free content
  • Level Design Summit
  • Design